EPISODE
Mystery Puzzle in
Short Story Omnibus Format
Another Door is a horror/adventure-themed
mystery puzzle game
enjoyed in a short story omnibus format.
It invites players into immersive virtual worlds
such as
a secret laboratory where you're trapped in hallucinations.
Jacob’s Prison
PRESS KIT
More content
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WALLPAPER
Download Another Door's stunning wallpapers to decorate your desktop and mobile devices.
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ASSETS
Explore various character images and illustrations from the game. We provide high-quality images that capture each character's unique personality.
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LOGO
Check and download Skonec's game logos. You can use them when creating reviews and content.
MEDIA GALLERY
a vivid episode
NOTICE
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FAQ
FAQ
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A
We've always got ideas in the works, and we've even started mapping out the next episode.
Our focus is on delivering something new, something you haven’t experienced yet.
We're keeping a close eye on the market and, once we see a strong demand from players, we'll lock in the development timeline for the next episode.
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A
It’s clear that player preferences in VR escape rooms differ from those in offline experiences.
Creating a seamless multiplayer experience in a VR environment requires precise technical synchronization, which can be a challenge. Additionally, designing single-player puzzles is generally more straightforward than developing cooperative ones.
There's also the common saying in gaming that gathering players can be more difficult than the game itself.
That's why we designed the game to accommodate both solo play and cooperative play for up to four players.
In co-op, the puzzles and gameplay situations shift in a way that encourages and requires teamwork, adding a unique layer of collaboration to the escape room experience.
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A
The primary goal of our escape room game is to provide players with an immersive experience.
We believe that horror elements are a powerful tool to heighten tension, drawing players deeper into the game.
It’s like watching a well-crafted thriller—our aim is to keep players fully engaged, maintaining that tension as they race against the clock.
That said, we recognize that not everyone enjoys intense horror, so we focused on balancing the atmosphere to maintain just the right level of suspense without overwhelming the players.
Across various episodes, we’ve tailored the experience to offer a range of events and adventures, ensuring there’s something for everyone.
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A
We originally considered including a more user-friendly hint system to align with current gaming trends, similar to the experience in offline escape rooms where, if you're completely stuck, you can hit a red button and someone on the other side of the monitor kindly guides you through the solution.However, the more we built out our escape room content, the more we realized we didn’t want to lose sight of what makes our experience truly fun.
It might sound a bit old-school, but we wanted players to take a step back, think things through, and explore their surroundings again, even when faced with seemingly insurmountable challenges.
Even if the time runs out and you fail, we believe that’s part of what makes our content engaging and rewarding.
So, while you might notice the time limit, lack of hints, and absence of a save system, we left these elements intact to preserve the traditional, authentic fun of escape rooms.
That said, if you’re ever really stuck, we encourage you to visit our Discord channel, where you’ll find helpful advice and lots of information to guide you through the puzzles!